Р РµСРµРЅРёРµ РРРґРСРё 4 РєРРСЃСЃ СРєРѕРР
I had Laso, enemy hero had Relocate and few seconds before he was about to relocate back i caught him in Laso and prevent him from relocating. Then he started saying that it is a bug because the animation happen but he was stuck in Laso next to me.
Р РµС€РµРЅРёРµ Р·Р°РґР°С‡Рё 4 РєР»Р°СЃСЃ С€РєРѕР»Р°
Hello,It's my first bug report.I can't upload demos, because not available for my home PC now, but I can tell you how to do. Funniest bug ever I seen:1. Pick Treant's ultimate + aghanim -> place wisp on any tree -> ask enemy or teammate to place chronosphere on wisped tree.Congratulations! Now you have free wisp and you can control it. Wisp is now allowed for building standard tree's, but buildings without any tool tips/creeps/upgrades, only shop.Hint: the main tree is the best barricade. 2. I don't really know how to release this bug:Pick Tiny's ultimate > buy aghanim and place it in courier (here drop and take or some another manipulations)... Congratulations! Now your tiny(only tiny hero) is now have all(!)ALL 1lvl passive skills. 3. Here's the map asked for report this ?bug?:BO+ needs or not...Acid + witchcraft + rearm + multicast (+Talon Queen passive #3) at 18lvl the map starting to spam message "some of shit happened, please bugreport" or smth. I noticed that it happens only with this pick (Acid + witchcraft + rearm + multicast ). Also, it's really very OP.I can upload demo's later if needs, but I think this instructions is all you need.
Instead of customizing your character by what spells they can cast, with casting and play style determined by your class, Warlocks choose Invocations, which are essentially magical feats, and develop their play style in that way.
But that begs the question - in a game system where class differences are primarily found through creative setup, rather than playstyle, how do you handle 2 classes that are thematically connected, but differentiated by playstyle alone?
Not really, anyway. They went ahead and built two different classes, for no perceivable reason as far as I can tell. But to make them two separate classes, they had to alter the play style and build between them.
Instead of the normal spell-slots-and-levels setup of other classes, Warlocks get a small number of slots and always cast at the highest spell level, limiting their casting capacity. In exchange, they get more powerful cantrips, spells, and even a variety of martial options, both in the main class features or selectable through Invocations.
As I see many people putting it online, they functionally get two subclasses: Pact and Patron. Plus, they get invocations, which the player gets to choose and change out as they level up, on top of the spells which are inherently customizable. 041b061a72