rymdkapsel is an abstract Real-Time Strategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the Minimalism, with everything represented by blocks and polygons. Available on Steam and for iOs and Android.
rymdkapsel is a unique style and creative game. In a real-time strategy game in space, you need to carefully plan your base, survive and complete missions in front of waves of stronger and stronger enemies. The goal of rymdkapsel is to build a space base to defend against regular enemies. You can build various types of buildings and assign villains to build, produce or defend.
I've played rymdkapsel several times now, and no matter how I buildthe station - sprawling with several production areas ortightly-packed fortified center, a caution extension towards themonoliths or a mad approach and retreat in the open - the game endsthe same way.
In most RTS/TD games, your loss is marked by the destruction of yourbase or some critical buildings. But often the game continues on, andyou can use your hero avatar or your remaining units to make a futilebut narratively satisfying last stand. In rymdkapsel only you candestroy your buildings. At the end of the game you will probably startdestroying the outer ones en masse. You will do it to make moreminions, with full knowledge they are soon doomed. So the game, forme, becomes a story about growth and (un)sustainability and how wehandle its eventual collapse.
rymdkapsel is a mesmerizing defense game from Martin Jonasson (grapefrukt) that is as elegant as it is intriguing. It combines elements of spatial awareness, strategic planning, Civilization-like expansion, and a touch of zen-like exploration as you work your way further into outer space, discovering ability upgrades while defending yourself from attack. It's a beautifully balanced game that has the ability to hold your attention for hours on end.
The basic idea behind rymdkapsel is to build a functional base and expand to new chunks of land. Monoliths are waiting to be decoded, granting you ability boosts that will help you survive the waves of enemy attacks that occur at regular intervals. You have a small group of minions who follow your every order, carrying resources around and building the structures you've laid out. It starts with a few pieces of corridor, the most basic component that forms passageways to the rest of your facilities. As long as you've got enough resources, the minions will take care of the rest. It's simply a matter of making sure your base is balanced and fully functional so you can survive in the long-run.
Generating and maintaining resources is a key aspect of rymdkapsel's gameplay. Not only do you have to take quantity into consideration, but larger bases need more convenient resource generators, otherwise you'll waste your time waiting for minions to walk back and forth. Extractors and reactors create resources at regular intervals, while gardens and kitchens work together to generate food. Weapons rooms serve as defense points for your minions to staff and take on incoming enemies. These become much more important as your base increases in size, as those handheld lasers have a limited range. You wouldn't want your workers fried to a crisp while strolling down an empty corridor, would you?
Analysis: Everything about rymdkapsel is as refined and minimalistic as can be. Starting with the visual presentation, you work with little more than basic single-color geometric shapes, piecing them together one block at a time. The tetromino-style building shapes add an element of unpredictability to construction projects. Each time you drag a new piece down it appears in one of several shapes. You can't change the shape, you just have to work with it. There's no such thing as the "wrong" shape, as they all get built in the same manner. But when you get that perfect piece there's a brief moment of pure elation. Just like when the Tetris gods grant you a lucrative I block. There's no real risk or failure involved, just pure reward.
The most dangerous thing about rymdkapsel is that you won't be able to stop playing. Aside from the gameplay itself, there's this subtle sense of mystery that keeps pressing you forward. It's easy to compare it to Virtual Villagers or, to a greater extent, 2001: A Space Odyssey. And not just because there are monoliths hanging around outer space. Awe and wonder keep you playing just as much as a desire to outlive/defeat those flying enemy comet thingies. 041b061a72